Archive for 2016

  • #DevBlog: How to animate a king who has lost his daugthers

    Antonio Pastor, Art Director, talks about the animation work in King Lucas.   This doesn’t mean I’m going to...

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  • Put your swords up in the air, King Lucas is here!

    King Lucas is available in Steam for $12.99 but, for a limited time, we are offering an early-bird 25%…

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  • #Devblog: Getting a retro look without pixel art

    David Ferriz, Director and Game Designer of the team, on Art Direction of King Lucas.   In previous posts...

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  • King Lucas official release date

    It’s been almost four years of hard work but King Lucas is here, we already have an official launch…

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  • #DevBlog: The castle of 1.000 levels

    David Ferriz, Director and Game Designer of the team, on level design of King Lucas.

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  • #DevBlog: An old fashioned game

    David Ferriz, Director and Game Designer of the team, explains how we approached King Lucas to get that retro feeling.  ...

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  • #DevBlog: The birth of a king

    David Ferriz, Director and Game Designer of the team, tells how King Lucas project was born almost four years back....

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  • Launching devblog, early-bird benefits & ultimate trailer of King Lucas

    After almost 4 years of development, we’re ready to say that the launching of our most ambitious indie game...

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  • The new identity of DevilishGames

    DevilishGames has been developing games since 1998 and, in this time, has come through different stages. The most recent one,...

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