King Lucas Devblog

  • #Devblog: Script and emergent narrative in King Lucas

    Elío Ferrán explains the narrative and non-linear dialogue system of King Lucas   Time before working in the game...

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  • #Devblog: Music & sound FX in King Lucas

    Elío Ferrán goes through the process of creation of the soundtrack and music of King Lucas   Back in...

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  • #DevBlog: How to animate a king who has lost his daugthers

    Antonio Pastor, Art Director, talks about the animation work in King Lucas.   This doesn’t mean I’m going to...

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  • #Devblog: Getting a retro look without pixel art

    David Ferriz, Director and Game Designer of the team, on Art Direction of King Lucas.   In previous posts...

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  • #DevBlog: The castle of 1.000 levels

    David Ferriz, Director and Game Designer of the team, on level design of King Lucas.

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  • #DevBlog: An old fashioned game

    David Ferriz, Director and Game Designer of the team, explains how we approached King Lucas to get that retro feeling.  ...

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  • #DevBlog: The birth of a king

    David Ferriz, Director and Game Designer of the team, tells how King Lucas project was born almost four years back....

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  • Launching devblog, early-bird benefits & ultimate trailer of King Lucas

    After almost 4 years of development, we’re ready to say that the launching of our most ambitious indie game...

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