Author archive for DevilishGames

  • #Devblog: Getting a retro look without pixel art

    David Ferriz, Director and Game Designer of the team, on Art Direction of King Lucas.   In previous posts...

    by
  • King Lucas official release date

    It’s been almost four years of hard work but King Lucas is here, we already have an official launch…

    by
  • #DevBlog: The castle of 1.000 levels

    David Ferriz, Director and Game Designer of the team, on level design of King Lucas.

    by
  • #DevBlog: An old fashioned game

    David Ferriz, Director and Game Designer of the team, explains how we approached King Lucas to get that retro feeling.  ...

    by
  • #DevBlog: The birth of a king

    David Ferriz, Director and Game Designer of the team, tells how King Lucas project was born almost four years back....

    by
  • Launching devblog, early-bird benefits & ultimate trailer of King Lucas

    After almost 4 years of development, we’re ready to say that the launching of our most ambitious indie game...

    by
  • The new identity of DevilishGames

    DevilishGames has been developing games since 1998 and, in this time, has come through different stages. The most recent one,...

    by